YTC Ventures | Technocrat’ Magazine | www.ytcventures.com
Usability testing is a user-centered evaluation technique in software engineering that assesses how easily, efficiently, and satisfactorily real users can interact with a product (website, app, or software system). The primary goal is to identify usability problems, gather qualitative and quantitative data, and determine whether the product meets user needs and expectations.It focuses on five key attributes of usability (as defined by Jakob Nielsen):
- Learnability – How easy is it for users to accomplish basic tasks the first time?
- Efficiency – How quickly can users perform tasks once they’ve learned the design?
- Memorability – How easily can returning users re-establish proficiency?
- Errors – How many errors do users make, how severe are they, and how easily can they recover?
- Satisfaction – How pleasant is the experience?
Usability testing is typically conducted throughout the development lifecycle, especially during prototyping and iterative design phases in Agile or UX-driven processes.
Why is Usability Testing Important?
- Uncovers issues that developers and designers might miss because they are too familiar with the product (“designer bias”).
- Improves user satisfaction and retention.
- Reduces long-term support and rework costs.
- Provides evidence-based insights for stakeholders.

Types of Usability Testing
- Moderated vs. Unmoderated
- Moderated: A facilitator guides the session (in-person or remote), asks follow-up questions, and observes non-verbal cues.
- Unmoderated: Users complete tasks independently using automated tools; faster and cheaper but lacks depth.
- In-Person vs. Remote
- In-Person: Conducted in a lab with eye-tracking or recording equipment.
- Remote: Done via screen-sharing tools; more scalable and diverse participant pool.
- Exploratory vs. Assessment vs. Validation
- Exploratory: Early-stage, open-ended discovery of user mental models.
- Assessment: Mid-stage, compares design alternatives.
- Validation/Verification: Late-stage, confirms the product meets usability benchmarks.
- Guerrilla Testing: Quick, informal sessions in public places (e.g., coffee shops) with minimal setup.

Basic Process of Usability Testing
- Define Objectives – What do you want to learn? (e.g., “Can users complete checkout in under 2 minutes?”)
- Create Tasks – Realistic scenarios users must perform (e.g., “Find and purchase a red T-shirt”).
- Recruit Participants – 5–8 users are usually sufficient (Nielsen’s rule: 5 users find ~85% of problems).
- Prepare Test Script & Materials – Welcome script, tasks, consent forms, prototypes.
- Conduct Sessions – Observe, take notes, record (with permission).
- Debrief – Ask follow-up questions; use questionnaires like SUS (System Usability Scale).
- Analyze Findings – Identify patterns, severity-rate issues.
- Report & Recommend – Prioritized list of improvements with evidence (quotes, clips).
Common Tools Used in Usability Testing (2025)
| Category | Tool | Key Features | Best For | Pricing Model (as of late 2025) |
|---|---|---|---|---|
| Remote Unmoderated | UserTesting | Video recordings, highlighted clicks, written feedback, AI-powered insights | Large-scale testing, quick results | Paid (per session or subscription) |
| Remote Unmoderated | Maze | Integrates with Figma/Sketch, heatmaps, task completion metrics, A/B testing | Prototype testing with designers | Free tier + paid plans |
| Remote Unmoderated | Lookback | Live moderation + self-guided, screen + webcam recording, transcripts | Both moderated & unmoderated | Paid subscription |
| Moderated (Remote/In-person) | UserZoom / Userlytics | Full-service platform, participant recruitment, analytics dashboard | Enterprise-level studies | Enterprise pricing |
| Moderated | Zoom + Miro/Mural | Screen sharing, collaborative whiteboards for note-taking | Budget-conscious moderated tests | Free/basic + paid add-ons |
| Analytics & Heatmaps | Hotjar | Heatmaps, session recordings, surveys, incoming feedback widget | Ongoing website monitoring | Free tier + paid |
| Analytics & Heatmaps | Microsoft Clarity | Free heatmaps, session replays, rage clicks detection | Free alternative to Hotjar | Completely free |
| Prototype Testing | Figma (with plugins) | Built-in prototyping + Maze/UsabilityHub integration | Early design validation | Free + paid team plans |
| Survey/Questionnaire | Google Forms / Typeform | Quick SUS or custom post-test surveys | Post-task feedback | Free / Freemium |
| Advanced/In-Person Lab | Tobii Pro / iMotions | Eye-tracking hardware + software integration | Detailed gaze analysis | High-end hardware pricing |
Best Practices
- Test early and often – even on low-fidelity wireframes.
- Think aloud protocol: Ask users to verbalize their thoughts.
- Avoid leading questions.
- Prioritize findings using severity ratings (critical, serious, cosmetic).
- Combine qualitative insights with quantitative metrics (task success rate, time on task, SUS score ≥ 68 is average).
Usability testing is not a one-time activity but an iterative process that significantly improves the quality and user adoption of software products.
By incorporating real user feedback, engineering teams can build intuitive, efficient, and delightful experiences.

Comments